Violence
in video games lead to violent outbreaks and bad behaviour in real life, many
people believe so. Are these violent video games moulding and fuelling today’s
generation of young minds to a more violent side, forgetting the idea that these
games are solely for entertainment purposes. Many studies have taken place
surrounding this idea, giving valid points to both sides of the topic.
Video
games are extremely popular all over the world, connecting people through the
internet allowing them to interact with one another through a cyber-portal for
entertainment, with varying genres of games from card games, first person
shooter’s, racing or even 3D strategy games. These games connect millions of
people all around the world, gamers spending countless hours glued to screens
looking at a bunch of pixels. These games are evolving every year, as
technology gets better so do the games, with more realistic graphics, sound
effects and scenarios. So with this, the violent games are also becoming far
more realistic, violent and aggressive. Are these prolonged hours spent playing
these games damaging these people’s minds? Many of the violent war games being
released today have age restrictions on them, R16 or R18 warning people of the
violent content the game has, however this does not stop underage people getting
their hands on them.
In
the article “Video games and youth violence: A prospective Analysis in
Adolescents” written by Christopher J Ferguson, it quotes “The potential
influence of violent video games on youth violence remains an issue of concern
for psychologists” , stating that this topic is widely concerning to many
people. Many studies have taken place to look into whether or not these games
are causing bad behaviour, but in this article Christopher J Ferguson states
that none of these studies have developed well validated measures of youth
violence caused by the games. This article also points out that having
depressive symptoms can lead to violent outbreaks due to antisocial traits with
the individual, and gaming is an antisocial activity, therefore these games
attract to those who already have these depressive symptoms and the potential to
act out violently. And the violent game has nothing to do with making the person
violent, as these potential issues are there prior to the individual even
playing the game.
There
have been many studies based around violence in video games, whether it is
elevated blood pressure, aggressive behaviour or violent outbreaks. A study led
by Brock University PhD student Paul Adachi has proved that yes these violent
games are causing aggressive behaviour, but this is based on how competitive the
game is and not due to the violence. Therefore a non-violent game that is
equally competitive will lead the user to show similar aggressive behaviour.
In
many cases, like the 1999 Columbine High school massacre where Eric Harris and
Dylan Klebold killed 12 students, one teacher, and injuring 21 other students
before turning the guns on themselves. It was well known that the two teenagers
who committed this extreme violent act were excessive players of the violent
video game called “Doom 3D”, in which the player embarks on defending mars from
aliens with large automatic weapons. A lot of people claim that this game
caused the two to violently outbreak into the massacre, however there is no
proof, and once again, the game has not caused anyone else, out of its millions
of players over the years to commit the same heinous crime, Eric and Dylan were
capable of these crimes before playing the game, it is however a possibility
that the game helped their psychopathic views to be glorified. Where normal
people do not have these psychopathic traits in the first place and play games
like this for entertainment only.
Children
failing in school can become violent or show aggressive behaviour due to the low
academic marks and failing to achieve, and many studies state that video games
cause children to fail school, thus leading to violent aggressive behaviour.
This is falsely accusing video games based upon facts that can be associated
with various other activities. Spending
six hours a day watching TV, shopping, or sleeping will just as equally affect
your school grades, it is down to the individual how they use their time
effectively. In the article “Violent video games do not cause aggression”
written by Lester Haines, it states that the university of Illinois carried out
studies regarding the possible link between violent video games and real world
aggression, concluding their findings from their first long term study to show
that the violent games “did not cause any substantial increase in said
aggression".
Violent video games bring millions of people around the world entertainment, and social interaction through the internet connecting them with other gamers, who have similar interests. Allowing interaction through talking and playing the game, there are many people who believe that these violent video games are causing many people to act out violently, recreating what they see or play in these games. Blaming these games for people’s actions is obscured. If someone is capable of committing extreme violent acts, or acting in an aggressive manor, they were capable of it well before they took part in playing a computer game. It is down to the individual who plays these games to act responsible, know right from wrong, and play the games for entertainment only. Violence is not just in video games, it is everywhere and all around us.
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